Add Horizontal and Vertical win checking

Adds horizontal and vertical win checking, as well as tests for such
features.

Adds valgrind to the flake.nix

Adds test_connect4 option to Makefile
This commit is contained in:
Julia Lange 2024-07-15 18:57:53 -07:00
parent 28a3188ea3
commit b3b369a076
Signed by: Julia
SSH key fingerprint: SHA256:5DJcfxa5/fKCYn57dcabJa2vN2e6eT0pBerYi5SUbto
7 changed files with 142 additions and 20 deletions

View file

@ -1,14 +1,16 @@
CC = gcc
CFLAGS = -g -Wall -pedantic
connect4.c main.c: connect4.h
test_connect4.c connect4.c main.c: connect4.h
TARGET = connect4
CFILES = main.c connect4.c
OFILES = ${CFILES:.c=.o}
connect4: ${OFILES}
$(CC) $(CFLAGS) -o ${TARGET} ${OFILES}
$(CC) $(CFLAGS) -o connect4 ${OFILES}
test_connect4: test_connect4.o connect4.o
$(CC) $(CFLAGS) -o test_connect4 test_connect4.o connect4.o
clean:
rm -r ${TARGET} ${OFILES}
rm -r connect4 test_connect4 *.o

View file

@ -28,13 +28,69 @@ out_tilemap:
return NULL;
}
int drop_tile(struct Board *board, size_t drop_pos) {
void free_board(struct Board *board)
{
free(board->tile_heights);
free(board->tilemap);
free(board);
}
int check_for_win_horizontal(struct Board *board, size_t pos_i, size_t pos_j)
{
enum Tile current_player = board->next_player * -1;
char in_a_row = 1;
// Right
size_t npos_i = pos_i + 1;
while (npos_i < board->width && IDX(npos_i, pos_j, board) == current_player) {
in_a_row++;
npos_i++;
if (in_a_row >= 4)
return 1;
}
// Left
npos_i = pos_i - 1;
while (npos_i < board->width && IDX(npos_i, pos_j, board) == current_player) {
in_a_row++;
npos_i--;
if (in_a_row >= 4)
return 1;
}
return 0;
}
int check_for_win_vertical(struct Board *board, size_t pos_i, size_t pos_j)
{
enum Tile current_player = board->next_player * -1;
char in_a_row = 1;
// Down
size_t npos_j = pos_j + 1;
while (npos_j < board->height && \
IDX(pos_i, npos_j, board) == current_player) {
in_a_row++;
npos_j++;
if (in_a_row >= 4)
return 1;
}
return 0;
}
int check_for_win(struct Board *board, size_t pos_i, size_t pos_j)
{
if (check_for_win_horizontal(board, pos_i, pos_j))
return 1;
if (check_for_win_vertical(board, pos_i, pos_j))
return 1;
return 0;
}
int drop_tile(struct Board *board, size_t drop_pos)
{
if (drop_pos >= board->width)
return -1;
size_t tower_height = board->height-board->tile_heights[drop_pos]-1;
if (tower_height < 0)
if (tower_height > board->height)
return -1;
IDX(drop_pos, tower_height, board) = board->next_player;
@ -42,12 +98,11 @@ int drop_tile(struct Board *board, size_t drop_pos) {
board->tile_heights[drop_pos]++;
board->next_player *= -1;
// Check if player won in separate function
return 0;
return check_for_win(board, drop_pos, tower_height);
}
void print_board(struct Board *board) {
void print_board(struct Board *board)
{
for (int j = 0; j < board->height; j++) {
printf("|");
for (int i = 0; i < board->width; i++) {

View file

@ -22,6 +22,8 @@ struct Board {
// Returns a board struct with height and width based on parameters
struct Board *make_board(size_t height, size_t width);
void free_board(struct Board *board);
// Drops a tile, returns 0 if successful, -1 if error, and 1 if the move won
int drop_tile(struct Board *board, size_t drop_pos);

6
flake.lock generated
View file

@ -18,11 +18,11 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1720768451,
"narHash": "sha256-EYekUHJE2gxeo2pM/zM9Wlqw1Uw2XTJXOSAO79ksc4Y=",
"lastModified": 1720957393,
"narHash": "sha256-oedh2RwpjEa+TNxhg5Je9Ch6d3W1NKi7DbRO1ziHemA=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "7e7c39ea35c5cdd002cd4588b03a3fb9ece6fad9",
"rev": "693bc46d169f5af9c992095736e82c3488bf7dbb",
"type": "github"
},
"original": {

View file

@ -17,12 +17,14 @@
git
gnumake
gcc
gdb
clang_16
clang-tools_16
lld_16
llvmPackages_16.libllvm
valgrind
gdb
cmake
gtest
];

9
main.c
View file

@ -5,12 +5,13 @@
int main(int argc, char *argv[])
{
struct Board *my_board = make_board(6, 7);
while (1) {
print_board(my_board);
int drop_spot = 0;
do {
print_board(my_board);
printf("Where to drop? ");
scanf("%d",&drop_spot);
drop_tile(my_board, drop_spot-1);
}
} while (!drop_tile(my_board, drop_spot-1));
print_board(my_board);
printf("Congratulations!");
return EXIT_SUCCESS;
}

60
test_connect4.c Normal file
View file

@ -0,0 +1,60 @@
#include "connect4.h"
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
void drop_series(struct Board *board, int *positions, size_t psize) {
for(int i = 0; i < psize; i++) {
drop_tile(board, positions[i]);
}
}
void test_vertical_win(void)
{
struct Board *board = make_board(4,4);
int positions[] = {0, 3, 0, 3, 0, 3};
drop_series(board, positions, 6);
int output = drop_tile(board, 0);
assert(output == 1 && "Vertical Win");
free_board(board);
}
void test_left_horizontal_win(void)
{
struct Board *board = make_board(4,4);
int positions[] = {0, 0, 1, 1, 2, 2};
drop_series(board, positions, 6);
int output = drop_tile(board, 3);
assert(output == 1 && "Left Horizontal Win");
free_board(board);
}
void test_right_horizontal_win(void)
{
struct Board *board = make_board(4,4);
int positions[] = {3, 3, 2, 2, 1, 1};
drop_series(board, positions, 6);
int output = drop_tile(board, 0);
assert(output == 1 && "Right Horizontal Win");
free_board(board);
}
void test_middle_horizontal_win(void)
{
struct Board *board = make_board(4,4);
int positions[] = {3, 3, 2, 2, 0, 0};
drop_series(board, positions, 6);
int output = drop_tile(board, 1);
assert(output == 1 && "Middle Horizontal Win");
free_board(board);
}
int main(int argc, char *argv[])
{
test_vertical_win();
test_left_horizontal_win();
test_right_horizontal_win();
test_middle_horizontal_win();
return EXIT_SUCCESS;
}