connect4/connect4.c
Julia Lange b3b369a076
Add Horizontal and Vertical win checking
Adds horizontal and vertical win checking, as well as tests for such
features.

Adds valgrind to the flake.nix

Adds test_connect4 option to Makefile
2024-07-16 01:43:16 -07:00

124 lines
2.7 KiB
C

#include "connect4.h"
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
struct Board *make_board(size_t height, size_t width)
{
struct Board *new_board = malloc(sizeof(*new_board));
if (!new_board)
return NULL;
new_board->tilemap = calloc(height*width, sizeof(*(new_board->tilemap)));
if (!new_board->tilemap)
goto out_tilemap;
new_board->tile_heights = calloc(width, sizeof(*(new_board->tile_heights)));
if (!new_board->tile_heights)
goto out_tile_heights;
new_board->height = height;
new_board->width = width;
new_board->next_player = RED;
return new_board;
out_tile_heights:
free(new_board->tilemap);
out_tilemap:
free(new_board);
return NULL;
}
void free_board(struct Board *board)
{
free(board->tile_heights);
free(board->tilemap);
free(board);
}
int check_for_win_horizontal(struct Board *board, size_t pos_i, size_t pos_j)
{
enum Tile current_player = board->next_player * -1;
char in_a_row = 1;
// Right
size_t npos_i = pos_i + 1;
while (npos_i < board->width && IDX(npos_i, pos_j, board) == current_player) {
in_a_row++;
npos_i++;
if (in_a_row >= 4)
return 1;
}
// Left
npos_i = pos_i - 1;
while (npos_i < board->width && IDX(npos_i, pos_j, board) == current_player) {
in_a_row++;
npos_i--;
if (in_a_row >= 4)
return 1;
}
return 0;
}
int check_for_win_vertical(struct Board *board, size_t pos_i, size_t pos_j)
{
enum Tile current_player = board->next_player * -1;
char in_a_row = 1;
// Down
size_t npos_j = pos_j + 1;
while (npos_j < board->height && \
IDX(pos_i, npos_j, board) == current_player) {
in_a_row++;
npos_j++;
if (in_a_row >= 4)
return 1;
}
return 0;
}
int check_for_win(struct Board *board, size_t pos_i, size_t pos_j)
{
if (check_for_win_horizontal(board, pos_i, pos_j))
return 1;
if (check_for_win_vertical(board, pos_i, pos_j))
return 1;
return 0;
}
int drop_tile(struct Board *board, size_t drop_pos)
{
if (drop_pos >= board->width)
return -1;
size_t tower_height = board->height-board->tile_heights[drop_pos]-1;
if (tower_height > board->height)
return -1;
IDX(drop_pos, tower_height, board) = board->next_player;
board->tile_heights[drop_pos]++;
board->next_player *= -1;
return check_for_win(board, drop_pos, tower_height);
}
void print_board(struct Board *board)
{
for (int j = 0; j < board->height; j++) {
printf("|");
for (int i = 0; i < board->width; i++) {
switch (IDX(i,j,board)) {
case BLACK:
printf("\033[90m");
break;
case RED:
printf("\033[31m");
break;
case EMPTY:
printf("\033[36m");
}
printf("O");
}
printf("\033[0m|\n");
}
printf("\n");
}