Refactor codebase to use nix modules

This commit is contained in:
Julia Lange 2024-04-14 05:40:02 -07:00
parent a4735423b4
commit ffada2703c
114 changed files with 1018 additions and 744 deletions

View file

@ -1,25 +0,0 @@
# no opacity
windowrulev2 = opacity 1 1, class:^(league of legends.exe)$ # loading text
windowrulev2 = opacity 1 override, class:^(leagueclientux.exe)$ # client
windowrulev2 = opacity 1 override, class:^(leagueclient.exe)$ # game
# nice loading text
windowrulev2 = noblur, class:^(leagueclient.exe)$
windowrulev2 = noborder, class:^(leagueclient.exe)$
windowrulev2 = nofocus, class:^(leagueclient.exe)$
windowrulev2 = noshadow, class:^(leagueclient.exe)$
# windowrulev2 = immediate, class:^(league of legends.exe)$
# windowrulev2 = immediate, class:^(overwatch.exe)$
# windowrulev2 = immediate, class:^(steam_app_1384160)$
windowrulev2 = fullscreen, class:^(overwatch.exe)$
windowrulev2 = fullscreen, class:^(steam_app_1384160)$
windowrulev2 = fullscreen, class:^(league of legends.exe)$
# workspaces
windowrule = workspace name:game, leagueclient.exe
windowrule = workspace name:game, leagueclientux.exe
windowrule = workspace name:game, league of legends.exe
windowrule = workspace name:game, overwatch.exe
windowrule = workspace name:game, 東方紅魔郷.exe
windowrule = workspace name:game, steam_app_1384160