connect4/connect4.h
Julia Lange 28a3188ea3
Add rudimentary drop_tile and interactive mode
Adds basic drop_tile implementation. Though doesn't check for wins

Adds an interactive mode for testing drop_tile, which allows the player
to input which tile-space to drop on.
2024-07-14 14:56:30 -07:00

31 lines
651 B
C

#ifndef CONNECT4_H_
#define CONNECT4_H_
#include <stddef.h>
enum Tile {
BLACK = -1,
EMPTY = 0,
RED = 1,
};
struct Board {
size_t height;
size_t width;
size_t *tile_heights;
enum Tile *tilemap;
enum Tile next_player;
};
#define IDX(i, j, board) (board->tilemap[j*(board->width) + i])
// Returns a board struct with height and width based on parameters
struct Board *make_board(size_t height, size_t width);
// Drops a tile, returns 0 if successful, -1 if error, and 1 if the move won
int drop_tile(struct Board *board, size_t drop_pos);
// Prints the supplied board
void print_board(struct Board *board);
#endif // !CONNECT4_H_