import { squirrel } from "../scripts/enums"; import { fs } from "../main"; const races: Array = ["tree", "ground", "chipmunk"]; const classes: Array = ["rogue", "berserker", "knight", "ranger", "priest"]; const lastNames: Array = ["Nutcrack", "Nutmeg", "Seedsower", "McScuiri", "Rodentia", "Arbora", "Patagi"]; // const COLOR: string = "#E81B47"; export function newSquirrel(name: string, race: string, classtype: string): squirrel { let raceNum: number = -1; let classNum: number = -1; if (races.includes(race.toLowerCase())) raceNum = races.indexOf(race.toLowerCase()); if (classes.includes(classtype.toLowerCase())) classNum = classes.indexOf(classtype.toLowerCase()); return { "name": `${capitalize(name)} ${lastNames[randomInt(0, lastNames.length - 1)]}`, "race": raceNum, "class": classNum, "weapon": { "weaponName": "", "attackStat": 0, "defenseStat": 0, "secondStat": 0 }, "level": 1, "nuts": 0, "staminaMax": 0, "stamina": 0, "dm": false, "dm_points": 0 }; } export function updateSquirrelFile(playerId: string, squirrel: squirrel): void { let playerFile: string = `./data/playerdata/${playerId}.json`; fs.writeFileSync(playerFile, JSON.stringify(squirrel)); } export function randomInt(low: number, high: number): number { return Math.floor(Math.random() * (high - low + 1) + low) } // export function raceText(race: number): string { // if (race === 2) return capitalize(races[race]); // else if (race === 0 || race === 1) return `${capitalize(races[race])} Squirrel`; // else { // console.log(`Error ${race} is not a valid race`); // return ""; // } // } export function capitalize(toCaps: string): string { return toCaps.charAt(0).toUpperCase() + toCaps.slice(1).toLowerCase(); }