Help command + Cleaner code
Implemented the help command, and moved global variables into the correct scope. Commented out encounters until finished.
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parent
55a7102994
commit
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2 changed files with 93 additions and 48 deletions
76
main.js
76
main.js
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@ -21,43 +21,42 @@ var processes = {
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"help": {
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title: "Help",
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description: "Show a description of a command",
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args: "command - the command you'd like to know more about\n",
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run: function (msg, data, args, file) { return help(msg, args); }
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},
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"read": {
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title: "Read",
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description: "Read a description of your squirrel",
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args: "",
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run: function (msg, data, args, file) { return read(msg, data); }
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},
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"create": {
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title: "Create",
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description: "Create a squirrel, can only be used once.",
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args: "name - the name of the created squirrel\nrace - The race of the created squirrel, type !races for race options\nclass - The class of the created squirrel, type !classes for class options",
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run: function (msg, data, args, file) { return msg.reply("You already have a squirrel silly."); }
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},
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"namechange": {
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title: "Namechange",
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description: "Change the name of your squirrel, can only be used once",
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args: "name - the new name for your squirrel",
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run: function (msg, data, args, file) { return nameChange(msg, data, file); }
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},
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"races": {
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title: "Races",
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description: "List all the races",
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args: "",
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run: function (msg, data, args, file) { return printRaces(msg); }
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},
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"classes": {
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title: "Classes",
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description: "List all the classes",
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args: "",
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run: function (msg, data, args, file) { return printClasses(msg); }
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}
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};
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var COLOR = "#E81B47";
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var authorId;
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var playerFile;
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var rawPlayerData;
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var command;
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var messageContent;
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var args = [""];
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var encounterInProgress;
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var playerData;
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// let encounterInProgress: boolean;
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client.on('ready', function () {
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console.log("Logged in as " + client.user.tag + "!");
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var encounterChannel = client.channels.find(function (ch) { return ch.name === 'the-wild'; });
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@ -72,43 +71,50 @@ client.on('ready', function () {
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client.on('message', function (msg) {
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if (msg.channel.type === "dm")
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return;
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messageContent = msg.content.split(" ");
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command = messageContent[0];
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if (messageContent.length > 1)
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args = messageContent.slice(1);
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var messageContent = msg.content.split(" ");
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var command = messageContent[0];
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if (!command.startsWith(info.prefix))
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return;
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authorId = msg.author.id;
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playerFile = "./data/playerdata/" + authorId + ".json";
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var args = [""];
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if (messageContent.length > 1)
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args = messageContent.slice(1);
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var authorId = msg.author.id;
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var playerFile = "./data/playerdata/" + authorId + ".json";
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if (fs.existsSync(playerFile)) {
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rawPlayerData = fs.readFileSync(playerFile);
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playerData = JSON.parse(rawPlayerData);
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var rawPlayerData = fs.readFileSync(playerFile);
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var playerData_1 = JSON.parse(rawPlayerData);
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Object.keys(processes).forEach(function (process) {
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if ("!" + processes[process].title.toLowerCase() === command) {
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processes[process].run(msg, playerData, args, playerFile);
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if ("" + info.prefix + processes[process].title.toLowerCase() === command) {
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processes[process].run(msg, playerData_1, args, playerFile);
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}
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});
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}
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else if (command === "!create") {
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else if (command === info.prefix + "create") {
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console.log("Attempting to make a squirrel for " + authorId);
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if (create(msg, args))
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if (create(msg, args, playerFile))
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console.log("Squirrel made succesfully for " + authorId);
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else
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console.log("Failed to create quirrel for " + authorId);
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}
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});
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client.login(info.key);
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function encounter(encounterChannel) {
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if (!encounterInProgress) { // randomInt(1,60) === 60 &&
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/*
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function encounter(encounterChannel: any): void {
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if (!encounterInProgress) { // randomInt(1,60) === 60 &&
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console.log("Starting Encounter");
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encounterInProgress = true;
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encounterChannel.send("An encounter is beginning!");
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encounterChannel.send("`\u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0`\n`\u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0`\n`\u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0 \u25A0\u25A0\u25A0`").then(function (msg) {
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encounterChannel.send(`\`■■■ ■■■ ■■■ ■■■\`\n\`■■■ ■■■ ■■■ ■■■\`\n\`■■■ ■■■ ■■■ ■■■\``).then(msg => {
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console.log("Encounter finished");
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encounterInProgress = false;
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});
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}
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}
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*/
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function randomInt(low, high) {
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return Math.floor(Math.random() * (high - low + 1) + low);
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}
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@ -127,6 +133,26 @@ function capitalize(toCaps) {
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}
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// Commands:
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function help(msg, args) {
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var argument = args[0].toLowerCase();
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if (argument === "") {
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msg.reply("Please provide a command, like \"!help help\", or \"!help races\"");
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}
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else if (processes.hasOwnProperty(argument)) {
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var embed = new Discord.RichEmbed()
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.setTitle(processes[argument].title)
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.setDescription(processes[argument].description)
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.setColor(COLOR);
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if (processes[argument].args === "") {
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embed.addField("Arguments:", "This command has no arguments");
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}
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else {
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embed.addField("Arguments:", processes[argument].args);
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}
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msg.channel.send(embed);
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}
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else {
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msg.reply("That command does not exist");
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}
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}
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function read(msg, data) {
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var embed = new Discord.RichEmbed()
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@ -143,7 +169,7 @@ function read(msg, data) {
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embed.addField("DM Points", data.dm_points);
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msg.channel.send(embed);
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}
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function create(msg, args) {
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function create(msg, args, file) {
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if (args.length === 3) {
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var newSquirrel_1 = msg.content.split(' ');
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var newPlayer = newPlayerTemplate;
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@ -172,7 +198,7 @@ function create(msg, args) {
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newPlayer.name = newSquirrel_1[1] + " " + lastNames[randomInt(0, lastNames.length - 1)];
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newPlayer.race = newSquirrel_1[2];
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newPlayer["class"] = newSquirrel_1[3];
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fs.writeFileSync(playerFile, JSON.stringify(newPlayer));
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fs.writeFileSync(file, JSON.stringify(newPlayer));
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msg.reply("Squirrel " + newPlayer.name + " has been created");
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return true;
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}
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