Added Haskell Implementations and changed directory structure
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Haskell/2021/05/day5_2.hs
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Haskell/2021/05/day5_2.hs
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fand :: Bool -> Bool -> Bool
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fand a b
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| a == b = a
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| otherwise = False
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betweenxAndy :: Int -> Int -> Int -> Bool
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betweenxAndy x y n = fand (n >= x) (n <= y)
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between0And1 :: Int -> Bool
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between0And1 = betweenxAndy 0 1
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crossProduct :: (Integer, Integer) -> (Integer, Integer) -> Integer
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crossProduct (x1, y1) (x2, y2) = x1*y2 - x2*y1
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dotProduct :: (Integer, Integer) -> (Integer, Integer) -> Integer
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dotProduct (x1, y1) (x2, y2) = x1*x2 + y1*y2
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pointDifference :: (Integer, Integer) -> (Integer, Integer) -> (Integer, Integer)
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pointDifference (x1, y1) (x2, y2) = (x1-x2, y1-y2)
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pointSum :: (Integer, Integer) -> (Integer, Integer) -> (Integer, Integer)
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pointSum (x1, y1) (x2, y2) = (x1+x2, y1+y2)
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overlapNums :: ((Integer,Integer),(Integer,Integer)) -> ((Integer,Integer),(Integer,Integer)) -> Int
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overlapNums (p, r) (q, s)
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| collinear =
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| paraNonInter = 0
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| intersect = 1
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| otherwise = 0
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where bottom = crossProduct r s
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tTop = crossProduct (pointDifference q p) s
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top = crossProduct (pointDifference q p) r
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collinear = fand (bottom == 0) (top == 0)
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paraNonInter = fand (bottom == 0) (top /= 0)
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u = top / bottom
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t = tTop / bottom
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intersect = fand (bottom /= 0) (fand (between0And1 u) (between0And1 t))
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collineComp :: ((Integer,Integer),(Integer,Integer)) -> ((Integer,Integer),(Integer,Integer)) -> Int
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collineComp (p, r) (q, s)
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| fand (t0' < 0) (t1 >= 0) = 0-- overlapping
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| fand (t0' >= 0) (t1 <= 1) = 0-- overlapping
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| otherwise = 0 -- Disjoint
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where t0 = (dotProduct (pointDifference p q) r) / dotProduct r r
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t1 = (dotProduct (pointDifference (pointSum q s) p) r) / dotProduct r r
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t0' = if t0 > t1 then t1 else t0
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t1' = if t0 > t1 then t0 else t1
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collineComp :: ((Integer,Integer),(Integer,Integer)) -> ((Integer,Integer),(Integer,Integer)) -> Int
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